Who says a starter Phantom Thief has to spend the endgame warming the bench? In Persona 5: The Phantom X, Motoha Arai—better known as Closer—keeps proving that assumption wrong with a crossbow, a shark-shaped electric surprise, and enough Shock to make enemies regret their life choices. Even in 2026, this Electric-alignment Sweeper remains one of the fastest and most effective attackers in the roster. She does not just tickle foes with AoE damage; she turns the whole battlefield into a bug-zapper convention, then hands the party a critical-hit buffet. Her Persona, Awilda, is less of a mascot and more of a party-wide electric cheerleader with a mean streak.

So, is Closer merely a starter crutch? Absolutely not. Her passive, Strike Zone, boosts the party's critical chances by inflicting Shock on enemies hit by her Electric attacks. It also increases Electric damage by 30%, which, when combined with her Follow Up Attacks, adds up to a frankly rude amount of damage. Shock itself increases the chance of landing critical hits on affected enemies, meaning Closer is not just a damage dealer—she is a crit-enabler who also happens to bring the thunder. Players who dismiss her because she is a starter are basically leaving a live wire on the bench and complaining about the lack of electricity.
Here is a quick overview of Closer's kit. Yes, it is a lot of Electric damage. No, that is not a problem.
| Ability | What It Does | Why It Matters |
|---|---|---|
| Blitz Mine | Deals Electric damage to 1 foe equal to 103.0% of Attack. Increases party Electric damage by 7.7% for 2 turns. | Solid single-target poke with a party buff attached. |
| Electroshark | Deals Electric damage to all foes equal to 52.0% of Attack. If a foe is Shocked, activates a Technical attack for bonus Electric damage equal to 28.0% of Motoha's Attack. | The AoE workhorse and the reason Shocked foes should be nervous. |
| Wrathful Thunder | Deals Electric damage to random foes equal to 50.3% of Attack, 4 hits, or 5 hits with Awakening 1. Inflicts Shock on the main target. Prioritizes different foes; repeated hits on the same foe deal 10% decreased damage. | Random-target chaos that spreads Shock and punishes crowds. |
| Thief Tactics (Awilda) | Highlight attack deals Electric damage to all foes equal to 106.5% of Motoha's Attack, inflicts Shock on the main target, and increases Electric damage for 2 turns. One More deals Electric damage to one foe. Ranged crossbow shots deal Gun damage. | A party-wide electric punch with a Shock chaser. |
| Extra Inning | When enemies are Shocked, there is a 22.0% chance to extend the effect duration by 1 turn. | More Shock uptime means more crits and more Technical triggers. |
| Line Drive to Pitcher | Increases Electric damage taken by the main target of a skill by 6.7% for 2 turns. Stacks up to 2 times. | A quiet but nasty damage amp for focused targets. |
For skill upgrades, players should prioritize Electroshark and Wrathful Thunder first, then Blitz Mine. Motoha wants every multi-target tool at maximum strength because her job is sweeping, not politely asking enemies to form an orderly line. Blitz Mine is fine as a party-buff skill, but there are better ways to buff the party than making Closer spam it like a broken vending machine.

When it comes to weapons, Quasar is the best current pick for Closer. Its passive, Thunderstorm, increases Electric damage by 24.2% and grants 1 Thundercloud stack after using a skill, which increases Motoha's Attack by 11.0%. She gains 1 more stack if any foes are Shocked, and these stacks last 2 turns and stack up to 3 times. At maximum stacks, Thundercloud increases the party's Electric damage by 10.0%. Quasar pairs nicely with Trust-based Revelation cards such as Trust and Power or Trust and Renewal, though the ideal endgame combo below leans on Trust and Completion.
The second-best option is Crime and Punishment, which players can obtain automatically while completing Main Story quests during the first visit to the Airsoft Shop in Shibuya. It increases Motoha's Attack by 12%, plus an extra 26% if any Shocked foe is facing her. Is it as flashy as Quasar? No. Is it still a perfectly respectable electric beatstick? Also no—it is better than respectable.
For Revelation and Mind cards, Trust and Completion is the ideal combo. It empowers Electric damage caused by Electric attacks by 10%. The set also increases Motoha's Electric damage by 9% each time another party member uses an Electric attack, stacking up to 27%. Completion cards can be obtained in the Exchange by purchasing Random Revelation Cards, or through the Metaverse Realms of Repression: Words of Nature. The Trust card's passive activates when 3 Electric Attack buffs are applied to the party, boosting all Electric damage by 12%. If players are building a Wonder Electric Persona + Skull + Closer team, this is the set to chase.
Growth and Power is another decent option. It increases base Attack by 12% and the whole party's damage by 10% every 6 turns, up to 30% with 3 stacks. It also increases the maximum number of attack buffs applied to Closer by 5. This set is especially handy with Leon on the party, because Leon's Power of Friendship and Ultra Booster can turn Closer into a proper electric artillery piece. It focuses more on buffing Closer than the whole party, making it ideal for compositions where Closer is the main attacker and Leon is the supporter.

For a starter-friendly composition, Closer plays the Sweeper role while Leon provides support. Okyann's Retro Dance Number increases Elemental damage and the chances of causing Ailments, which is a lovely little combo with Shock. Lufel is a decent healer to add because his Starfire buff can significantly empower Motoha's Attack threshold. Wonder with Ame no Uzume, Hariti, and Jikokuten Personas will increase overall Electric damage, granting Closer an extra bump to her offensive skills. Players do not have to worry about running out of Shocked or Weakened effects on objectives that are Vulnerable to Electric damage. Motoha specializes in finishing fights fast, so why dawdle?
A more advanced setup has Closer as a secondary attacker and Electric buffer while Leon works his synergy with Skull. By reducing Skull's HP and activating his passive Wounded Glory, he becomes a powerful berserker-type attacker. His Persona, Captain Kidd, has the multi-target attack Thunderbolt, which—combined with Closer's party Electric damage buff and Leon's uber-buffing skills—becomes a tremendous asset against multiple foes. Finally, an all-out attack team of Wonder with Electric buff Personas, Riddler, Leon, and Closer is a genuinely nasty lineup. Riddler buffs multi-attacks, Okyann's buffs and delay tactics help ensure Growth and Power activates fully, and then Closer unleashes an all-out attack that can Crit for five-figure values. Of course, Electric-resistant enemies will politely disagree, but for the Velvet Trials: Thunderous Blessing, this team comp will clear the stage in no time.
In short, Closer is not a starter character who fades away. She is a Shock-spreading, crit-enabling, AoE-crunching Sweeper who makes Electric teams feel like a fireworks show with a crossbow. Who needs subtlety when the enemy team is already covered in static?
PersonaGamer
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