Hatred, as one of humanity's most primal emotions, has fueled countless narratives across various mediums, including video games. This intense feeling often serves as a powerful motivator for both protagonists and antagonists, driving them to extreme actions that shape compelling storylines. In video games, spite and vengeance frequently become central themes, transforming characters into forces of destruction or resilience. From ancient grudges that span millennia to personal vendettas that consume entire worlds, these stories explore the depths of malice and its consequences. The following list highlights ten iconic games where hatred is not just a subplot but the core engine of the narrative, showcasing how this emotion can elevate storytelling to unforgettable heights. 😡
- Sly 2: Band Of Thieves - Clockwerk's Mechanized Hatred

In this installment, Clockwerk's undying animosity for the Cooper Clan is mechanized through a Hate Chip, preserving his spite for thousands of years. Even after his initial defeat, his malice corrupts others, like Neyla, who becomes consumed by his rage, ranting mindlessly about destroying the Cooper Gang. This illustrates how hatred can transcend death, becoming a self-sustaining force of destruction.
- God Of War (2005) - Kratos Has Beef

Kratos's journey begins with a deep-seated grudge against Ares, who tricked him into slaughtering his own family. His burning desire for retribution drives him to endure servitude to other Olympians, culminating in a brutal confrontation. This cycle of vengeance defines his early character, showing how personal loss can ignite a lifelong quest for payback that reshapes entire mythologies.
- Asura’s Wrath - Like A Mythological Hulk

Asura's hatred stems from the betrayal by his fellow generals, who murdered his wife and kidnapped his daughter. This fury becomes his sole motivator, allowing him to defy physical laws—regrowing limbs and overpowering colossal foes through sheer animosity. His story exemplifies how spite can transform a hero into an unstoppable force, channeling raw emotion into survival.
- Live A Live - Anger Across Time And Space

Each chapter features a final boss embodying hatred, from insane AIs to vengeful spirits, all linked to the overarching antagonist, Odio. His transformation from a wronged hero into the Lord of Dark spreads his malice across dimensions, creating a Dominion of Hate. This game uniquely portrays how a single grudge can permeate history, affecting countless lives.
- Persona 5 - The Will Of Rebellion

Unlike previous entries, Personas here awaken from intense hatred against oppressive figures, with characters like Joker gaining power by indulging their basest urges. This rebellion-fueled process is traumatic, as the Phantom Thieves channel their animosity to dismantle corrupt systems, highlighting how spite can be a catalyst for societal change.
- Fallout: New Vegas - Dragged From The Ground By Spite

After being shot and left for dead, the Courier's quest is driven by pure malice toward Benny. Players can escalate this grudge into dominating the entire Mojave, with choices like ejecting Mr. House simply out of dislike. This personal vendetta underscores how video games allow players to embody spite, turning a survival story into one of ruthless ambition.
- Tales Of Berseria - Take On The World

Velvet Crowe's life shatters when her brother-in-law sacrifices her sibling, inflicting her with a demonic arm. Her years of imprisonment fuel an unrelenting hatred for Artorious, making her indifferent to the world's fate. Her journey shows how vengeance can isolate and define a character, turning allies into mere tools for retribution.
- The Legend Of Zelda: Breath Of The Wild - Nothing Left But A Grudge

Calamity Ganon represents Ganondorf's hatred in its purest form—a mindless force of destruction without goals or speech. His malice revives monsters and taints Hyrule, existing solely to spread animosity. This incarnation demonstrates how a grudge can outlive its originator, becoming an eternal plague on the land.
- DOOM (2016) - It’s The Only Thing Keeping Him Going

The Doom Slayer's hatred for demons, stemming from their attacks on humanity, has consumed him over eons. He wanders Hell, killing relentlessly, ignoring reason or dialogue. His perpetual fury makes him a silent, unstoppable force, illustrating how spite can sustain a character through endless conflict, reducing existence to pure vengeance.
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I Have No Mouth, And I Must Scream - The OG Of Hate

AM, the Allied Mastercomputer, embodies ultimate animosity toward humanity, having wiped out all but a few survivors to torture eternally. His introductory monologue lays bare this bottomless malice, with no goal beyond inflicting suffering. This game sets the standard for hatred in narratives, showing how it can become an all-consuming raison d'être.
In conclusion, these games exemplify hatred as a multifaceted narrative tool, driving characters to extremes that resonate deeply with players. Whether it manifests as a personal vendetta or an existential force, spite and vengeance create unforgettable arcs that challenge perceptions of morality and motivation. The enduring appeal of such stories lies in their raw emotional power, reminding us of the fine line between destruction and determination. 🔥
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