In the swirling currents of Persona 5: The Phantom X, Riko Tanemura, known as Wind, dances like a gentle zephyr, guiding her Phantom Thieves with an elegance that belies her power. Alongside her Persona, Chiyome, she whispers secrets to the battlefield, inflicting debuffs that make enemies tremble—Damage Taken increases, Defense Reduction, and Down Point vulnerabilities. As the Navigator, she grants her team the precious gift of 1 MORE and All-Out Attack boosts, while healing allies with a tender touch. Her kit, unique among Elucidators, scales with Speed, allowing her to shatter Weakness Shields effortlessly. Debuting in Version 2.0, Wind is the breath of fresh air teams need for conquering foes with multiple Elemental Weaknesses, her presence a symphony of support in the chaos of combat. You know, she makes the impossible feel like a breeze, turning the tide with every swift motion.

Chiyome Persona Skills and Priorities
Chiyome, the silent guardian, wields skills that bloom like cherry blossoms in spring. Her abilities are a delicate balance of offense and support, each one a brushstroke in the art of war. To maximize her potential, prioritize leveling her skills as follows:
-
Verngale Petals: The crown jewel, this skill scales with Wind's Speed (aim for 160+), boosting allies' Damage Dealt and healing a single target. It's the heartbeat of the team, pulsing with life.
-
Scattered Plum Blossoms: Casts Defense Down debuffs on enemies and grants Insight, making foes vulnerable. Honestly, it's like peeling back layers of armor with a whisper.
-
Dreams in the Mist: Inflicts Damage Taken debuffs but activates automatically, so leave it be—no manual casting needed, as it conflicts with rotations.
Skill Rotation: Chiyome's dance is simple yet profound. Start with Scattered Plum Blossoms to weaken defenses, then flow into Verngale Petals for buffs and healing. Avoid Dreams in the Mist; it joins the fray on its own. At Awareness Level 6, Verngale Petals becomes a relentless force, spammable with 5 Intel stacks. Let's face it, this rotation is poetry in motion, turning battles into a waltz.

Wind Awareness Skills and Priorities
Obtaining duplicate copies of Wind through banners enhances her ethereal support, like adding layers to a masterpiece. Her Awareness Skills unlock new dimensions of power:
| Skill Level | Effect | Priority |
|---|---|---|
| A6 | Frequent Insight effects, reducing Down Points; lowers action cooldown | Highest ⭐⭐⭐⭐⭐ |
| A1 | Prepares Verngale Petals early in battle | High ⭐⭐⭐⭐ |
| Other Levels | Gradual stat boosts | Medium ⭐⭐⭐ |
Reach A6 to make Insight a constant companion, slicing through elemental weaknesses. A1 ensures Verngale Petals is ready from the start, a crucial edge in quick skirmishes. You know, chasing these copies is like collecting stardust—each one polishes her brilliance.

Best Card Sets for Wind
Wind's Revelation Cards are her canvas, painting buffs across the team. All cards should prioritize Speed, Crit Rate, and Crit Multiplier stats, with secondary options like Attack Multiplier or Pierce Rate. Here are the top sets:
-
Resolve and Labor (Late Game, Defense Down Focus) 😊:
-
Resolve Space Card: Amplifies Defense Reduction, syncing with Scattered Plum Blossoms.
-
Labor Heaven Cards: Share HP, Attack, and Defense boosts. Ideal for boss fights in Cognitive Palaces.
-
Integrity and Labor (Late Game, Mono-Element Teams) ⚡️:
-
Boosts stats for same-element allies (e.g., Joker's Curse or Fox's Ice). Complements Wind's debuffs beautifully.
-
Hope and Labor (Late Game, Pierce Rate Build) 🛡️:
-
With Marian A1, adds 20% Penetration, perfect for high-defense foes in Trials or Tartarus.
-
Harmony and Power (Early Game, Mono-Element) 🌸:
-
Decent for initial challenges but lacks Speed scaling—use temporarily in Astrolabe Trials.
-
Growth and Power (Early Game, Attack-Centric) 💥:
-
Boosts Attack for units like Joker; good for Mementos but not long-term.
Substats should whisper of Speed and Crit, enhancing her passive Springtime Tempest. Honestly, these cards are her wings, lifting the team to new heights.

Best Weapons for Wind
Wind's Parasols are extensions of her grace, each one a conduit for buffs:
-
Kunoichi: Sky's Blade (5-Star) 🌪️: Essential long-term; boosts Speed by 15%, increases party damage, and raises Intel stacks to 11. Helps hit the 160 Speed cap.
-
Red Plum Blossom (4-Star) 🌸: A solid alternative with Speed boosts; great for early game or if Speed substats compensate.
-
Moonlight Needle 🌙: Decent Attack increase but ignores Speed—best avoided for optimal builds.
You know, Sky's Blade is the dream, but Red Plum Blossom keeps things grounded until you get there.

Best Wonder Weapons for Wind
When Wonder teams with Wind, his daggers harmonize with her debuffs:
-
All-Around Daggers:
-
Sennight Inferno (Early Game): Adds damage and defensive debuffs—a reliable starter.
-
Ex Machina (Late Game): Boosts Attack and attribute damage; the top generic choice.
-
Specialized Daggers:
-
Arc Knife: For ailment teams (e.g., Queen's Nuclear); applies Defense Down. Requires ailment Personas like Black Frost.
-
Starry Compass: AoE Defense Down and Ailment Accuracy boost; excels against multiple foes, especially in Noir teams.
Other element-specific daggers include Glimmer for Bless units and Eternal Glacier for Fox. Let's be real, Starry Compass is a showstopper in crowd control.

Best Wonder Personas for Wind
Wonder's Normal Personas amplify Wind's symphony:
-
Strategist Personas (e.g., Apsaras, Dominion) 🎭: Cast buffs that blend with Verngale Petals, enhancing damage.
-
Saboteur Personas (e.g., Arahabaki, Nebiros) 🔥: Inflict debuffs and ailments, synergizing with Dreams in the Mist for deeper enemy vulnerabilities.
Early game options include versatile choices, while endgame focuses on these specialized types. Honestly, they're the unsung heroes in her orchestra.

Best Teammates for Wind
Wind weaves seamlessly with diverse allies, her buffs a universal language:
-
DPS Teammates ⚔️:
-
Joker (Curse), Bui (Electric), Queen (Nuclear), and others. Wind enhances their damage output. In Version 4.4.1, newcomers like Summer Closer (Bless) and Noir (Psychokinesis) join the fray.
-
Support Teammates 🛡️:
-
Strategists (e.g., Leon, Chord) and Saboteurs (e.g., Rin, Vino). Their buffs and debuffs intertwine with Wind's effects. Future units like Luce and Blitz (in Version 4.4.1) add Crit and Down Gauge synergies.
-
Sustain Teammates ❤️:
-
Medics (e.g., Cattle, Marian A1) and Guardians. Upcoming healers like Summer Moko bring Damage Taken debuffs, complementing Wind's kit.
Wind is a must-have Navigator, indispensable in expanded modes like Nightmare's Gateway. Her presence turns battles into a serene dance, where every debuff is a step toward victory.
In the quiet after the storm, she remains—a whisper of strength, a guide through the shadows.
PersonaGamer
Comments